Diablo, Review

Diablo IV Review: Why Everyone Is Still Talking About Blizzard’s Darkest ARPG

09.01.2026 - 23:36:25

Diablo IV drags you back into a gothic nightmare where every choice, build, and dungeon run actually matters. If you’ve been chasing that old-school Diablo magic with modern polish, this might be the action RPG you’ve been waiting for—flawed, evolving, but dangerously addictive.

Games promise you power, freedom, and impact. But lately, a lot of big-budget titles feel the same: bloated, hand-holdy, and somehow empty, even when your screen is crammed with icons and objectives. You log in, clear some checklists, chase a few numbers, and log out wondering… why did that feel so forgettable?

That lingering sense of "is this all?" is exactly what sends players hunting for the next great ARPG—something that feels dark, meaningful, and brutally rewarding when you outplay the game instead of just out-grinding it.

That's where Diablo IV steps in.

Diablo IV is Blizzard’s return to the hellish universe that practically invented the modern loot grind. It aims to merge the grim, gothic soul of Diablo II with the smooth combat and production value you expect from a 2020s blockbuster—then layer it into a fully open world that never quite stops moving.

Why Diablo IV Feels Like a Solution to Modern ARPG Burnout

Instead of funneling you down a linear campaign corridor, Diablo IV throws you into Sanctuary as a massive shared world. You ride across frozen wastes, fetid swamps, and war-ravaged plains, stumbling into public world events, spontaneous world bosses, and other players fighting their own battles in real time.

The promise is simple: give you the classic Diablo combat loop—click, kill, loot, repeat—but make every session feel like a story you participated in, not a static checklist Blizzard handed you.

Why this specific model?

At a glance, Diablo IV is "just another" top-down action RPG. But when you dig into the details, it becomes clear why so many players sank hundreds of hours into it—despite loud criticism around monetization and balance.

  • Combat that feels weighty and tactical. Each of the launch classes—Barbarian, Sorcerer, Rogue, Druid, Necromancer—has a distinct rhythm. Builds can drastically change how you play: from screen-filling bone spear crit builds to poison-imbued knife-tossing rogues dancing on the edge of death.
  • An open world that matters. The world of Sanctuary is carved into regions full of side quests, strongholds, dungeons, altars, and secrets. Clearing strongholds can unlock waypoints and change nearby zones. It's not just decoration; you can feel the map bending to your actions.
  • Seasonal progression that refreshes the grind. Each Season brings balance changes, a new mechanic or theme (like Season of Blood’s vampiric powers or Season of Malignance's corrupted hearts), and a fresh character ladder. If you like the idea of periodic "soft resets" that invite you to try new classes and builds, this is built around that loop.
  • Shared-world without full MMO baggage. Diablo IV borrows from MMOs—public events, world bosses, PvP zones—but still feels like your story. You can play solo, with friends, or dip into random group events without ever committing to an "always raid" lifestyle.

Where Diablo IV draws a line is in how it treats monetization and long-term engagement. The game leans heavily on its premium cosmetics shop and battle pass, and that’s been a flashpoint for the community. Most players agree it isn't pay-to-win, but some feel the battle pass is too grindy and the prices too steep for cosmetics. Still, the core of the game—the combat, builds, and world—is fully accessible without ever spending beyond the base game or expansion.

At a Glance: The Facts

Feature User Benefit
Open-World Sanctuary with Shared Zones Ride seamlessly between regions, discover random events, and organically run into other players without sitting in queue menus.
Five Distinct Classes (with deep skill trees) Find a playstyle that actually feels like you—tank, glass cannon, pet master, shapeshifter, or stealthy assassin.
Endgame: Nightmare Dungeons, Helltides, World Bosses, PvP Fields of Hatred Multiple ways to push your build and test your skill instead of repeating the same activity endlessly.
Seasonal Characters & Battle Pass Fresh incentives every few months to start new builds, experiment, and earn cosmetics as you naturally play.
Cross-Play & Cross-Progression Play with friends across PC, PlayStation, and Xbox, and carry your progress wherever you log in.
High-Production Cinematics & Gothic Art Direction Story moments and atmosphere that make Sanctuary feel oppressive, dangerous, and worth exploring.
Cosmetics-Driven Shop (No Pay-to-Win Gear) Competitive integrity for ARPG purists—the power you feel is earned through play, not your credit card.

What Users Are Saying

Tap into Reddit threads, Steam-style reviews, and ARPG forums, and you’ll see a striking pattern: players are split, but many are cautiously optimistic as the game evolves.

Common praise:

  • Combat feel: People love how crunchy and responsive combat is, especially after patches sped up gameplay and buffed underperforming builds.
  • Atmosphere & visuals: The gloomy, grounded art direction feels like a spiritual return to Diablo II, with some calling it the best-looking ARPG ever made.
  • Story & cinematics: Blizzard’s trademark cutscenes and the main Lilith storyline are widely viewed as high points.
  • Class identity: When a build clicks, it really clicks; plenty of users report that experimenting with new classes each Season is what keeps them coming back.

Common complaints:

  • Early endgame felt thin: Many Reddit reviews from launch and early Seasons criticized a repetitive loop and stingy loot; later updates and expansions have been trying to address this with more meaningful rewards and dungeon variety.
  • Monetization & FOMO: The cosmetic shop’s pricing and battle pass grind are frequent sore spots, even for players who love the core gameplay.
  • Balance swings: Each patch can dramatically change class power rankings, which is exciting for some and infuriating for others who see their favorite build nerfed.

The consensus today: Diablo IV remains a work in progress, but for many, it's already their main ARPG. If you enjoy the iterative nature of live-service games—where each Season feels like a chance at a "better version" of the game you bought—it lands firmly in the "worth playing, watch closely" category.

Behind Diablo IV is Activision Blizzard, now under the Microsoft umbrella, a gaming powerhouse that trades publicly under ISIN: US00507V1098—so the pressure to keep refining and expanding this title isn't just creative, it's financial.

Alternatives vs. Diablo IV

Diablo IV doesn't exist in a vacuum. If you're shopping for an ARPG right now, you're probably also looking at:

  • Path of Exile (and Path of Exile 2): The king of complexity. Massive, intimidating skill trees and absurd build depth, but a steeper learning curve and a more old-school feel. Great if you want infinite tinkering; less great if you want AAA presentation and accessible storytelling.
  • Diablo III: Faster, more arcadey, and extremely polished after years of updates. Perfect if you want a power fantasy with less friction, but it won't feel as modern or as dark as Diablo IV.
  • Last Epoch: A strong up-and-comer with time-travel theming and detailed crafting. It offers deep customization and a more traditional, offline-friendly structure—but lacks the scale and production values of Diablo IV’s shared world.

Where Diablo IV stands out is its blend of approachable depth, high-budget presentation, and shared open world. It doesn't match Path of Exile’s min-max insanity, but it absolutely outclasses it on cinematic storytelling and art direction. It doesn't have Diablo III’s breezy loot showers, but offers a darker, more grounded tone and a world that feels alive.

Final Verdict

Diablo IV is not a perfect game—and it doesn't pretend to be. It launched strong but flawed, stumbled under the weight of its own systems and monetization, and has been steadily pulling itself closer to the vision players wanted: a brutal, beautiful, endlessly replayable descent into darkness.

If you're the kind of player who:

  • Gets hooked on experimenting with builds and squeezing out a bit more damage each run,
  • Wants an ARPG that feels modern without losing its gothic soul,
  • And doesn't mind a live-service game that keeps changing and improving over time,

then Diablo IV is absolutely worth your time—and likely many, many late nights. You'll feel the sting of its rough edges: the occasional balance whiplash, the pricey cosmetics winking at you from the in-game shop, the grind that can feel a little too honest at times.

But when the screen explodes in crits, your carefully crafted build melts a nightmare dungeon boss, and a perfect roll drops at your feet, it delivers something a lot of modern games only promise: a genuine hit of triumph you earned.

In a market flooded with safe, forgettable experiences, Diablo IV dares to be bold, messy, and evolving. And for many players, that's exactly the kind of hell they're ready to come back to.

@ ad-hoc-news.de | US00507V1098 DIABLO